Smurf's Sky

Doodles for Research. Next Goal: Shortening the Learning Procedure by Illustrations.

Wednesday, October 20, 2010

Some randomness variations




There are some bugs.I will find them out soon.



Posted by HullSmurf at 10:12 AM 0 comments
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Labels: curves

Tuesday, October 19, 2010

More results by different variations




















Posted by HullSmurf at 11:05 PM 1 comments
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Labels: curves

t=2, in parallel ( it has bugs.)





Posted by HullSmurf at 11:00 PM 0 comments
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t=2, partial = 0.1









Posted by HullSmurf at 10:58 PM 0 comments
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Labels: curves, My favorite

Monday, October 18, 2010

Nothing about halftoning

Posted by HullSmurf at 11:52 AM 0 comments
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Labels: screening

Friday, October 15, 2010

Bad examples I think

Posted by HullSmurf at 2:00 PM 0 comments
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Labels: screening
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Non-photorealistic Rendering Fan

HullSmurf
Ottawa, Canada
Carleton U, Ottawa.
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      • Some randomness variations
      • More results by different variations
      • t=2, in parallel ( it has bugs.)
      • t=2, partial = 0.1
      • Nothing about halftoning
      • Bad examples I think
      • The same process without ETF promoted
      • Coloring results with more patterns from textures
      • To improve the patterns by similar multi-stage pro...
      • Introduce colors into current screening results
      • Post process seems a necessary step now.
      • Sparse version from the parallel process (P=III)
      • Sparse version based on the interval time for t = 2
      • Sparse version based on the interval time for t = 8
      • What am I going to do for current results?
      • Based on current results
      • Smooth field ( 2 iterations and sparse correction)
      • Over smoothness(10 iterations and dense correction)
      • Smooth field (2 iterations and dense correction)
      • Sisley the Abstract Painter
      • Dense correction from the force field(non-smoothness)
      • Done with straight lines
      • Reorganize my codes
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