Showing posts with label tessellation. Show all posts
Showing posts with label tessellation. Show all posts

Monday, March 28, 2011

TYPEIII: Testing

Angle control:
Curve variations




A little global control

A little global control (90 degrees from the previous two testing)


Monday, March 21, 2011

Random tessellation

I cannot control the partition spatially as I want now.












Tuesday, February 1, 2011

Fixed most of doubly edges

The results are without length and direction constraints as previous. Their object boundaries might be crossed sometime. Not sure which way is best to merge the length control and direction control.

















Wednesday, November 17, 2010

How to improve the results from the old process without branching and grouping?

Not bad results for plants or flowers. How to detect the main structures? Or how to present or to improve the details? What's missing? What's there?





Variations from branching