Showing posts with label PSLG. Show all posts
Showing posts with label PSLG. Show all posts

Wednesday, June 30, 2010

Triangulation

Triangulation based on those found tracing lines.
My aim is to find a segmentation based on those tracing lines.Also I am trying to find critical points based on Greene's bisection method. But right now it seems not working.

Monday, October 26, 2009

Triangle testing

Using area constraint: Triangle -a50zBP based on http://www.cs.cmu.edu/~quake/triangle.html by Shewchuk
Man-made heights
Triangluation