Showing posts with label Path finding. Show all posts
Showing posts with label Path finding. Show all posts
Tuesday, November 15, 2011
Thursday, November 3, 2011
Partly working
Not exactly what we were expected. Scalar creates a lot of circles.
********************************Smoother tree**********************************
***************************** New way (more smoothed)*****************************
***************************** New way (less smoothed)*****************************
******************************Old way*******************************
********************************Smoother tree**********************************
***************************** New way (more smoothed)*****************************
***************************** New way (less smoothed)*****************************
******************************Old way*******************************
Labels:
Path finding
Tuesday, October 25, 2011
Still CLD
Those images are created before finding the vector graphics. A question is still there. Do we want the doubly edges?
A result from dilation
Labels:
cld,
Path finding
Friday, October 21, 2011
Recover some old CLD stuffs (not that high quality)
Finally get those bugs gone. But the basic ides have a lot of limitations. Not sure if it is worth to recover them now. Should put more time on tree variations to change some artefacts and create more styles.
Labels:
cld,
Path finding
Wednesday, February 17, 2010
Some placement for patterns
Labels:
My favorite,
Path finding,
pattern
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