Tuesday, October 25, 2011

Still CLD

Those images are created before finding the vector graphics. A question is still there. Do we want the doubly edges?



A result from dilation


Friday, October 21, 2011

Thickness indication


Recover some old CLD stuffs (not that high quality)

Finally get those bugs gone. But the basic ides have a lot of limitations. Not sure if it is worth to recover them now. Should put more time on tree variations to change some artefacts and create more styles.



Tuesday, October 4, 2011

Monday, September 12, 2011

POV-ray renderer

The next step is to implement Chen's rendering method used in her thesis.






Friday, September 9, 2011

Using two textures to replace the lines

The alpha map should be added to remove the artefacts.


Triangulation based on edges

Extract edges from three methods: canny, etf, and thresholding gradients. Then construct a triangulation from the points on the edges.  


Wednesday, September 7, 2011

Gradients might be a better way for the irregular embroidery

Choose a threshold of gradient magnitudes and densely draw short straight lines for each pixels. Since we do not care how many stitches, gradients decide the boundaries nicely. Then maybe we can think about the inner directions to have some contrast.Have to find a way  to distinguish three contents: background, texture, and smooth parts.I am thinking to interactively define them if we cannot find an automatic way in a short time.